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Reinforcement Learning — Roadmap
1. RL Fundamentals
- Markov Decision Processes: states, actions, rewards, transitions
- Policy and value functions
- The Bellman equations
- Q-learning
- SARSA
- On-policy vs off-policy learning
2. Advanced RL
- DQN, policy gradients, actor-critic, PPO (see Advanced Architectures)
- SAC (Soft Actor-Critic) and TD3 for continuous control
- Model-based RL and world models (Ha & Schmidhuber's World Models, DreamerV3, Genie)
- Offline RL
- Imitation learning
- Inverse RL
- RLHF / RLAIF / GRPO in the RL framework (see Training Pipeline)
3. Multi-Armed & Contextual Bandits
- Regret, and why it's the right way to score an explore/exploit strategy
- ε-greedy, UCB1, and Thompson Sampling — real regret tradeoffs between them
- Contextual bandits and LinUCB
- When a bandit is the right model vs. when you need full RL
4. RL Environment & Reward Engineering
- RLVR (Reinforcement Learning with Verifiable Rewards) vs. learned reward models
- Anatomy of an RL environment: task distribution, action space, verifier, termination
- Task synthesis for RL environments (scraped, synthetic, domain-expert-authored)
- Reward soundness and catching reward-hacking-prone verifiers before training
- Sandboxed execution infrastructure for RL training
Next: Graph ML — another specialized track, for data with explicit relational structure.